Satirizing the mania: DLC Quest-A A +A
Tuesday, October 15, 2013
IF YOU’RE a 20-something year-old gamer like me, then you'll probably remember the glorious days of grinding away in video games to unlock new things.
Nowadays, there's less of being rewarded for completing incredible in game feats and more of paying to unlock things that should already have been accessible to the player.
This current state of the gaming industry is what DLC Quest looks to satirize. Developer Going Loud Studios is successful in its bid, eliciting a few chuckles here and there while still remaining a fun game to play.
The game starts with your typical princess being kidnapped by your typical villain. When you gain control of your character, however, the real joke starts. With a lot of games nowadays criticized for being released as “incomplete” products, DLC Quest starts out laughingly incomplete. At the beginning of the game, there is no sound, no pausing, no animation, no moving left and no jumping. The ability to do these basic things must be purchased from an in-game merchant using coins found along the game world.
The game is a typical adventure with its fair share of laughs whether from quirky NPCs or references to the DLC mania that the game ridicules. The game takes the need for DLC to an extreme, as you won’t be able to finish the game without purchasing various packs of DLC.
Though it can easily be written of as an overly simple game aimed at bashing the prominence of DLC, the game is also a decent platformer. Not bearing the same complexity of games such as Megaman of Mario, but enough to keep you entertained.
The game costs $2.99 on Steam, and with its simple sprite graphics is accessible to gamers without high-end PCs.
Published in the Sun.Star Davao newspaper on October 16, 2013.