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Friday, September 23, 2005
Trivial Pursuit By Clint Fabiosa & Andrew Ong I protect
IN Montreal in December 1979, two friends, Scott Abbott, a sports editor with the Canadian Press, and Chris Haney, a photo editor for the Montreal Gazette, engaged in a friendly argument about which one was a better game player.
That day, the two friends decided to create a board game. They were later joined by Haney’s older brother, John, an ex-hockey player, and his friend, Ed Werner, an ex-hockey player-turned-lawyer.
The foursome’s efforts led to the board game Trivial Pursuit, which has celebrated its 20th anniversary in 2002.
The inventors originally planned to call their game “Trivia Pursuit,” until Sarah, Chris Haney’s wife, suggested that it be called “Trivial Pursuit.”
With no experience in the game industry, it took the four creators years of hard work before the Trivial Pursuit game became a success with the public.
They persevered and continued undaunted in their efforts to market the game. Their efforts paid off. In 1984, they sold more than 20 million copies of the game in North America.
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